Book Image

The Complete Edition - Software Engineering for Real-Time Systems

By : Jim Cooling
Book Image

The Complete Edition - Software Engineering for Real-Time Systems

By: Jim Cooling

Overview of this book

From air traffic control systems to network multimedia systems, real-time systems are everywhere. The correctness of the real-time system depends on the physical instant and the logical results of the computations. This book provides an elaborate introduction to software engineering for real-time systems, including a range of activities and methods required to produce a great real-time system. The book kicks off by describing real-time systems, their applications, and their impact on software design. You will learn the concepts of software and program design, as well as the different types of programming, software errors, and software life cycles, and how a multitasking structure benefits a system design. Moving ahead, you will learn why diagrams and diagramming plays a critical role in the software development process. You will practice documenting code-related work using Unified Modeling Language (UML), and analyze and test source code in both host and target systems to understand why performance is a key design-driver in applications. Next, you will develop a design strategy to overcome critical and fault-tolerant systems, and learn the importance of documentation in system design. By the end of this book, you will have sound knowledge and skills for developing real-time embedded systems.
Table of Contents (16 chapters)
Preface
15
Glossary of terms

Preface

About

This section briefly introduces the author and what this book covers.

About the Book

From air traffic control systems to network multimedia systems, real-time systems are everywhere. The correctness of the real-time system depends on the physical instant and the logical results of the computations. This book provides an elaborate introduction to software engineering for real-time systems, including a range of activities and methods required to produce a great real-time system.

The book kicks off by describing real-time systems, their applications, and their impact on software design. You will learn the concepts of software and program design, as well as the different types of programming, software errors, and software life cycles, and how a multitasking structure benefits a system design.

Moving ahead, you will learn why diagrams and diagramming plays a critical role in the software development process. You will practice documenting code-related work using Unified Modeling Language (UML), and analyze and test source code in both host and target systems to understand why performance is a key design-driver in applications.

Next, you will develop a design strategy to overcome critical and fault-tolerant systems, and learn the importance of documentation in system design.

By the end of this book, you will have sound knowledge and skills for developing real-time embedded systems.

About the Authors

Jim Cooling started his career with the Royal Air Force as a system designer. After 12 years of service, he studied a BSc degree in Electrical and Electronic Engineering, then went to work with the British Aircraft Corporation and worked on naval electronic control systems. He spent his next 20 years in academic research at Loughborough University and also got his Ph.D. in real-time embedded systems. In 1998, Jim left the university to start his own company, Lindentree Associates. He has published 12 books on various subjects, such as Real-time Operating Systems and Modeling software with pictures.

Learning Objectives

  • Differentiate between correct, reliable, and safe software
  • Discover modern design methodologies for designing a real-time system
  • Use interrupts to implement concurrency in the system
  • Test, integrate, and debug the code
  • Demonstrate test issues for OOP constructs
  • Overcome software faults with hardware-based techniques

Audience

If you are interested in developing a real-time embedded system, this is the ideal book for you. With a basic understanding of programming, microprocessor systems, and elementary digital logic, you will achieve the maximum with this book. Knowledge of assembly language would be an added advantage.

Approach

This book uses diagrams and images to explain complex topics. To make things easier, this book is divided into three sections compromising 14 chapters. Chapter 1 to 5 covers the foundation topics of real-time systems, chapters 6 to 9 covers the designing and developing real-time software and chapters 10 to 14 cover implementation of configuration management and performance issues.