You will notice the hierarchy when working with ItemStack
in YAML. This is similar to how commands and permissions have nested values in our plugin.yml
files. We can utilize a hierarchy within our config
file to make it easier to use and understand.
We want to give items to two types of mobs; zombies and skeletons. Each type will have unique armor and a unique weapon. This means that we will need ten different ItemStack
classes. We could name them ZombieHolding
, SkeletonHolding
, ZombieHelmet
, SkeletonHelmet
, and so on. However, a hierarchy would be much more efficient. We will have a Zombie
key and a Skeleton
key. Within each of them we will have a key for each item. The following is a sample of the hierarchy of the mob armor segment of the config file:
Zombie: holding: ==: org.bukkit.inventory.ItemStack type: STONE_SWORD helmet: ==: org.bukkit.inventory.ItemStack type: CHAINMAIL_HELMET Skeleton: holding: ==: org.bukkit.inventory.ItemStack...