Book Image

Building Minecraft Server Modifications

By : Cody M. Sommer
Book Image

Building Minecraft Server Modifications

By: Cody M. Sommer

Overview of this book

If you have ever played Minecraft on a public server then the chances are that the server was powered by Bukkit. Bukkit plugins allow a server to be modified in more ways than you can imagine. Learning to program your own server mods will allow you to customize the game to your own liking. Building Minecraft Server Modifications is a complete guide that walks you through the creation of Minecraft server mods. From setting up a server, to testing your newly made plugins, this book teaches you everything you need to know. With the help of this book you can start practising for a career in software development or simply create something awesome to play with your friends. This book walks you through installing your own Minecraft server for you and your friends. Once your server is running, it will aid you in modifying the game by programming Bukkit plugins. You will learn how to program simple plugin features such as player commands and permissions. You will also learn more complex features including listening for events, creating a configurable plugin, and utilizing the Bukkit scheduler. All of this will be accomplished while writing your own server mods. You will become familiar with the most important aspects of the Bukkit API. Additional API features will become a breeze to learn after tackling these more complicated tasks.
Table of Contents (17 chapters)
Building Minecraft Server Modifications
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Assigning the executor for the command


We are almost ready to start using the command on the server. The only remaining step is to assign the class that we just wrote to the enchant command. In the onEnable() method of our Enchanter class we will get the enchant command using the code getCommand("enchant").

Tip

The name of the command must be exactly as it is in plugin.yml. This also means that this code will only retrieve commands specific to this plugin.

Once we have the command, we can set a new instance of EnchantCommand as the executor for the command. All of this can be done in one line as shown in the following piece of code:

getCommand("enchant").setExecutor(new EnchantCommand());

All that you will have in your main class is shown in the following code:

package com.codisimus.enchanter;

import org.bukkit.plugin.java.JavaPlugin;

/**
* Enchants the item that the command sender is holding
*/
public class Enchanter extends JavaPlugin {
  @Override
  public void onEnable() {
    //Assign...