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Storm Blueprints: Patterns for Distributed Real-time Computation

Storm Blueprints: Patterns for Distributed Real-time Computation

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Storm Blueprints: Patterns for Distributed Real-time Computation

Storm Blueprints: Patterns for Distributed Real-time Computation

4.1 (8)

Overview of this book

Table of Contents (17 chapters)
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Storm Blueprints: Patterns for Distributed Real-time Computation
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1
Index

Chapter 1. Distributed Word Count

In this chapter, we will introduce you to the core concepts involved in creating distributed stream processing applications with Storm. We do this by building a simple application that calculates a running word count from a continuous stream of sentences. The word count example involves many of the structures, techniques, and patterns required for more complex computation, yet it is simple and easy to follow.

We will begin with an overview of Storm's data structures and move on to implementing the components that comprise a fully fledged Storm application. By the end of the chapter, you will have gained a basic understanding of the structure of Storm computations, setting up a development environment, and techniques for developing and debugging Storm applications.

This chapter covers the following topics:

  • Storm's basic constructs – topologies, streams, spouts, and bolts

  • Setting up a Storm development environment

  • Implementing a basic word count application

  • Parallelization and fault tolerance

  • Scaling by parallelizing computation tasks

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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