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  • Book Overview & Buying Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition
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Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

By : Jos Dirksen
4.4 (14)
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Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

4.4 (14)
By: Jos Dirksen

Overview of this book

If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.
Table of Contents (14 chapters)
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8
8. Creating and Loading Advanced Meshes and Geometries
13
Index

Starting with a simple mesh


In this section, we'll look at a few simple materials: MeshBasicMaterial, MeshDepthMaterial, MeshNormalMaterial, and MeshFaceMaterial. We start with MeshBasicMaterial.

Before we look into the properties of these materials, here's a quick note on how you can pass in properties to configure the materials. There are two options:

  • You can pass in the arguments in the constructor as a parameters object, like this:

    var material = new THREE.MeshBasicMaterial(
    {
      color: 0xff0000, name: 'material-1', opacity: 0.5, transparency: true, ...
    });
  • Alternatively, you can also create an instance and set the properties individually, like this:

    var material = new THREE.MeshBasicMaterial();
    material.color = new THREE.Color(0xff0000);
    material.name = 'material-1';
    material.opacity = 0.5;
    material.transparency = true;

Usually, the best way is to use the constructor if we know all the properties' values while creating the material. The arguments used in both these styles use the same format...

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Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition
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