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  • Book Overview & Buying Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition
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Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

By : Jos Dirksen
4.4 (14)
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Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

4.4 (14)
By: Jos Dirksen

Overview of this book

If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.
Table of Contents (14 chapters)
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8
8. Creating and Loading Advanced Meshes and Geometries
13
Index

Using binary operations to combine meshes


In this section, we'll look at a different way of creating geometries. In this chapter, so far, and in the previous chapter, we used the default geometries provided by Three.js to create interesting-looking geometries. With the default set of properties, you can create beautiful models, but you are limited to what Three.js provides. In this section, we'll show you how you can combine these standard geometries to create new ones—a technique known as Constructive Solid Geometry (CSG) To do this, we use the Three.js extension ThreeBSP, which you can find online at https://github.com/skalnik/ThreeBSP. This additional library provides the following three functions:

Name

Description

intersect

This function allows you to create a new geometry based on the intersection of two existing geometries. The area where both geometries overlap will define the shape of this new geometry.

union

The union function can be used to combine two geometries and create...

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Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition
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