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  • Book Overview & Buying Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition
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Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

By : Jos Dirksen
4.4 (14)
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Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

4.4 (14)
By: Jos Dirksen

Overview of this book

If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.
Table of Contents (14 chapters)
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8
8. Creating and Loading Advanced Meshes and Geometries
13
Index

Working with the camera


Three.js has a number of camera controls you can use to control the camera throughout a scene. These controls are located in the Three.js distribution and can be found in the examples/js/controls directory. In this section, we'll look in more detail at the following controls:

Name

Description

FirstPersonControls

These are controls that behave like those in first-person shooters. Move around with the keyboard and look around with the mouse.

FlyControls

These are flight simulator-like controls. Move and steer with the keyboard and the mouse.

RollControls

This is a simpler version of FlyControls. Allows you to move around and roll around the z axis.

TrackBallControls

These are the most used controls, allowing you to use the mouse (or the trackball) to easily move, pan, and zoom around the scene.

OrbitControls

This simulates a satellite in orbit around a specific scene. This allows you to move around with the mouse and keyboard.

These controls are...

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Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition
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