Book Image

Python: Real-World Data Science

By : Fabrizio Romano, Dusty Phillips, Phuong Vo.T.H, Martin Czygan, Robert Layton, Sebastian Raschka
Book Image

Python: Real-World Data Science

By: Fabrizio Romano, Dusty Phillips, Phuong Vo.T.H, Martin Czygan, Robert Layton, Sebastian Raschka

Overview of this book

The Python: Real-World Data Science course will take you on a journey to become an efficient data science practitioner by thoroughly understanding the key concepts of Python. This learning path is divided into four modules and each module are a mini course in their own right, and as you complete each one, you’ll have gained key skills and be ready for the material in the next module. The course begins with getting your Python fundamentals nailed down. After getting familiar with Python core concepts, it’s time that you dive into the field of data science. In the second module, you'll learn how to perform data analysis using Python in a practical and example-driven way. The third module will teach you how to design and develop data mining applications using a variety of datasets, starting with basic classification and affinity analysis to more complex data types including text, images, and graphs. Machine learning and predictive analytics have become the most important approaches to uncover data gold mines. In the final module, we'll discuss the necessary details regarding machine learning concepts, offering intuitive yet informative explanations on how machine learning algorithms work, how to use them, and most importantly, how to avoid the common pitfalls.
Table of Contents (12 chapters)
Free Chapter
1
Table of Contents
2
Python: Real-World Data Science
3
Meet Your Course Guide
4
What's so cool about Data Science?
5
Course Structure
6
Course Journey
7
The Course Roadmap and Timeline
12
Index

Chapter 2. Object-oriented Design

In software development, design is often considered as the step done before programming. This isn't true; in reality, analysis, programming, and design tend to overlap, combine, and interweave. In this chapter, we will cover the following topics:

  • What object-oriented means
  • The difference between object-oriented design and object-oriented programming
  • The basic principles of an object-oriented design
  • Basic Unified Modeling Language (UML) and when it isn't evil

Introducing object-oriented

Everyone knows what an object is—a tangible thing that we can sense, feel, and manipulate. The earliest objects we interact with are typically baby toys. Wooden blocks, plastic shapes, and over-sized puzzle pieces are common first objects. Babies learn quickly that certain objects do certain things: bells ring, buttons press, and levers pull.

The definition of an object in software development is not terribly different. Software objects are not typically...