Book Image

Deep Learning with TensorFlow

By : Giancarlo Zaccone, Md. Rezaul Karim, Ahmed Menshawy
Book Image

Deep Learning with TensorFlow

By: Giancarlo Zaccone, Md. Rezaul Karim, Ahmed Menshawy

Overview of this book

Deep learning is the step that comes after machine learning, and has more advanced implementations. Machine learning is not just for academics anymore, but is becoming a mainstream practice through wide adoption, and deep learning has taken the front seat. As a data scientist, if you want to explore data abstraction layers, this book will be your guide. This book shows how this can be exploited in the real world with complex raw data using TensorFlow 1.x. Throughout the book, you’ll learn how to implement deep learning algorithms for machine learning systems and integrate them into your product offerings, including search, image recognition, and language processing. Additionally, you’ll learn how to analyze and improve the performance of deep learning models. This can be done by comparing algorithms against benchmarks, along with machine intelligence, to learn from the information and determine ideal behaviors within a specific context. After finishing the book, you will be familiar with machine learning techniques, in particular the use of TensorFlow for deep learning, and will be ready to apply your knowledge to research or commercial projects.
Table of Contents (11 chapters)

Q-learning with TensorFlow

In the previous example, we saw how it is relatively simple, using a 16x4 grid, to update the Q-table at each step of the learning process. It is easy to imagine that the use of this table can serve for simple problems, but in real-world problems, we need a more sophisticated mechanism to update the system state. This is the point where deep learning steps in. Neural networks are exceptionally good at coming up with good features for highly structured data.

In this final section, we'll look at how to manage a Q-function with a neural network, which takes the state and action as input, and outputs the corresponding Q-value.

To do that, we'll build a one layer network that takes the state, encoded in a [1x16] vector, which learns the best move (action), mapping the possible actions in a vector of length four.

A recent application of deep Q-networks has been successful at playing...