There is a lot more to OpenGL than what we have covered in this chapter. Since we mainly focused on image processing in this book, we only showed how to use it to filter images. If you are interested in OpenGL, you can find more resources on its official website at https://www.opengl.org. There are also a number of awesome tutorials on the internet, for example, https://learnopengl.com and https://open.gl/.
If you are not so interested in OpenGL, which is mainly for 2D and 3D graphics development, but are interested in heterogeneous computing, then you can refer to OpenCL or CUDA. OpenCL is very similar to OpenGL; it is a specification maintained by the Khronos group. Additionally, the next generations of OpenGL and OpenCL are now consolidated into one specification named Vulkan, so Vulkan is also a good option to choose. CUDA is a proprietary solution for heterogeneous...