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Hands-On Meta Learning with Python

Hands-On Meta Learning with Python

By : Sudharsan Ravichandiran
2.5 (6)
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Hands-On Meta Learning with Python

Hands-On Meta Learning with Python

2.5 (6)
By: Sudharsan Ravichandiran

Overview of this book

Meta learning is an exciting research trend in machine learning, which enables a model to understand the learning process. Unlike other ML paradigms, with meta learning you can learn from small datasets faster. Hands-On Meta Learning with Python starts by explaining the fundamentals of meta learning and helps you understand the concept of learning to learn. You will delve into various one-shot learning algorithms, like siamese, prototypical, relation and memory-augmented networks by implementing them in TensorFlow and Keras. As you make your way through the book, you will dive into state-of-the-art meta learning algorithms such as MAML, Reptile, and CAML. You will then explore how to learn quickly with Meta-SGD and discover how you can perform unsupervised learning using meta learning with CACTUs. In the concluding chapters, you will work through recent trends in meta learning such as adversarial meta learning, task agnostic meta learning, and meta imitation learning. By the end of this book, you will be familiar with state-of-the-art meta learning algorithms and able to enable human-like cognition for your machine learning models.
Table of Contents (12 chapters)
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NTM

NTM is an interesting algorithm that has the ability to store and retrieve information from memory. The idea of NTM is to augment the neural network with an external memory—that is, instead of using hidden states as a memory, it uses an external memory for storing and retrieving the information. The architecture of NTM is shown in the following figure:

The important components of the NTM are as follows:

  • Controller: This is basically a feedforward neural network or recurrent neural network. It reads from and writes to the memory.
  • Memory: The memory matrix or memory bank, or simply the memory, is where we will store the information. Memory is basically a two-dimensional matrix composed of memory cells. The memory matrix contains N rows and M columns. Using the controller, we access the content from the memory. So, the controller receives input from the external environment...
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