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  • Book Overview & Buying Unreal Development Kit Game Design Cookbook
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Unreal Development Kit Game Design Cookbook

Unreal Development Kit Game Design Cookbook

By : Thomas Mooney
4.1 (7)
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Unreal Development Kit Game Design Cookbook

Unreal Development Kit Game Design Cookbook

4.1 (7)
By: Thomas Mooney

Overview of this book

UDK is a free, world class game editing tool and being so powerful it can be daunting to learn. This guide offers an excellent set of targeted recipes to help game artists get up to speed with game designing in UDK.Unreal Development Kit Game Design Cookbook contains everything you need to jumpstart your game design efforts. The lessons are aimed squarely at the artist's field of production, with recipes on asset handling, creating content within the editor, animation and visual scripting to get the content working in gameplay.Unreal Game Development Kit Game Design Cookbook exposes how real-time environments are built using UDK tools. Key features are examined ñ assets, animation, light, materials, game controls, user interface, special effects, and game interactivity - with the view of making UDK technically accessible so users can transcend technique and focus on their creative design process. The book has well prepared recipes for level designers and artists of all levels. It covers core design tools and processes in the editor, particularly setting up characters, UI approaches, configuration and scripting gameplay. It is a technical guide that allows game artists to go beyond just creating assets, and it includes creative, extensive demonstrations that extend on mere functionality.
Table of Contents (17 chapters)
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Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1
Index

Chapter 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces

Scaleform is now considered the premiere tool for generating user interface (UI) components for many games. Its use requires in-depth knowledge of Flash and ActionScript and the GFx nodes in Kismet. Awareness of the UnrealScript classes that govern HUD behavior is also needed.

In this chapter, we will cover topics such as:

  • Setting yourself up to work with Scaleform

  • Working with images to skin a button

  • Cursor design and script for cursors

  • Importing SWF content to UDK

  • Placing an SWF on a BSP surface using Render to Texture

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Unreal Development Kit Game Design Cookbook
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