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  • Book Overview & Buying Unreal Development Kit Game Design Cookbook
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Unreal Development Kit Game Design Cookbook

Unreal Development Kit Game Design Cookbook

By : Thomas Mooney
4.1 (7)
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Unreal Development Kit Game Design Cookbook

Unreal Development Kit Game Design Cookbook

4.1 (7)
By: Thomas Mooney

Overview of this book

UDK is a free, world class game editing tool and being so powerful it can be daunting to learn. This guide offers an excellent set of targeted recipes to help game artists get up to speed with game designing in UDK.Unreal Development Kit Game Design Cookbook contains everything you need to jumpstart your game design efforts. The lessons are aimed squarely at the artist's field of production, with recipes on asset handling, creating content within the editor, animation and visual scripting to get the content working in gameplay.Unreal Game Development Kit Game Design Cookbook exposes how real-time environments are built using UDK tools. Key features are examined ñ assets, animation, light, materials, game controls, user interface, special effects, and game interactivity - with the view of making UDK technically accessible so users can transcend technique and focus on their creative design process. The book has well prepared recipes for level designers and artists of all levels. It covers core design tools and processes in the editor, particularly setting up characters, UI approaches, configuration and scripting gameplay. It is a technical guide that allows game artists to go beyond just creating assets, and it includes creative, extensive demonstrations that extend on mere functionality.
Table of Contents (17 chapters)
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Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1
Index

Making collision detection work for particles


Particle collision with the world is a common requirement for realistic effects. Imagine spent shells from a machine gun clattering onto the ground. This kind of interaction is built into Cascade through the Collision module, which can be added to each system from the right-click menu below Color Over Life.

The main property for the Collision module is the Collision Completion Option, shown in the previous screenshot, which provides a roll-out list of possible results to occur upon a collision event. Kill will remove the collided particle. Freeze will stop it in its tracks. HaltCollisions will prevent further collisions. FreezeTranslation, Rotation, and Movement provide finer control over the stopping of the particle.

Another important property is Dir Scalar , further down, which is a value that can help close a gap or reduce overlap between killed particles and spawned particles in some situations. It will crop up in this example, which is going...

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Unreal Development Kit Game Design Cookbook
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