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  • Book Overview & Buying Unreal Development Kit Game Design Cookbook
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Unreal Development Kit Game Design Cookbook

Unreal Development Kit Game Design Cookbook

By : Thomas Mooney
4.1 (7)
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Unreal Development Kit Game Design Cookbook

Unreal Development Kit Game Design Cookbook

4.1 (7)
By: Thomas Mooney

Overview of this book

UDK is a free, world class game editing tool and being so powerful it can be daunting to learn. This guide offers an excellent set of targeted recipes to help game artists get up to speed with game designing in UDK.Unreal Development Kit Game Design Cookbook contains everything you need to jumpstart your game design efforts. The lessons are aimed squarely at the artist's field of production, with recipes on asset handling, creating content within the editor, animation and visual scripting to get the content working in gameplay.Unreal Game Development Kit Game Design Cookbook exposes how real-time environments are built using UDK tools. Key features are examined ñ assets, animation, light, materials, game controls, user interface, special effects, and game interactivity - with the view of making UDK technically accessible so users can transcend technique and focus on their creative design process. The book has well prepared recipes for level designers and artists of all levels. It covers core design tools and processes in the editor, particularly setting up characters, UI approaches, configuration and scripting gameplay. It is a technical guide that allows game artists to go beyond just creating assets, and it includes creative, extensive demonstrations that extend on mere functionality.
Table of Contents (12 chapters)
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11
Index

Adding limits to physics asset joint rotations


Try turning your forearm as far as you can. You'll immediately see it rotates more in some angles than others. This is true of many joints in your body. To allow a character's physics asset to work correctly we create such joint rotation limits in the PhAT Editor.

How to do it...

  1. Either continue from where you were in the previous recipe, Setting up a Physics Asset using PhAT, or, if you haven't completed the asset so far, double-click instead the provided asset Packt.Mesh.Packt_CharPhysicsLimitsStart.

  2. In the PhAT Editor, press J a couple of times to cycle collision to shaded, and press the Draw Ground Box icon [ ] to turn off the ground.
  3. Setting up rotation limits will help the joints behave more naturally. UDK uses a one dimensional arc limit and a two dimensional cone limit. Exit simulation mode (S) and press the B icon [ ] under the edit menu. This will turn to a C, and the view should change, showing that we're now in Constraints mode...
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Unreal Development Kit Game Design Cookbook
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