Index
A
- alpha
- visualizing / Visualizing alpha in Blender
- alpha channel
- about / What is an Alpha channel?
- Straight alpha / What is an Alpha channel?
- Premultiplied alpha / What is an Alpha channel?
- alpha modes
- transparent / Alpha modes in Blender
- sky / Alpha modes in Blender
- Alpha Over node
- used, for layering / Layering with the Alpha Over node
- A mode / Visualizing alpha in Blender
- AOVs (arbitrary output values)
- about / The File Output node
- architecture, Blenders Compositor
- node-based architecture / Architecture
B
- Bezier curve
- used, for grading RGB Curves node / Grading using the Bezier curve
- Bilateral Blur node, DOF
- about / The Bilateral Blur node
- Blender
- about / Blender's significance as a compositor
- image input/output system / Supported image formats in Blender
- color modes / Supported color modes in Blender
- image color depth / Supported color depths in Blender
- color space / Blender's color spaces
- alpha modes / Alpha modes in Blender
- alpha, visualizing / Visualizing alpha in Blender
- Blenders Compositor
- architecture / Architecture
- UI / Getting familiar with the compositing user interface
- color management / Color management and linear workspace
- colr management / Color management and linear workspace
- linear workspace / Color management and linear workspace
- shortcuts / Handy shortcuts for Blender Compositor
- relighting / Relighting
- Fresnel effect / The Fresnel effect
- Depth of Field (DOF) / Depth of Field
- optical distortions / Optical distortions
- motion blur / Motion blur
- texture mapping / Texture mapping
- organizing / Organizing
- blending modes, Mix node
- about / Blending modes
- mix / Blending modes
- add / Blending modes
- subtract / Blending modes
- multiply / Blending modes
- screen / Blending modes
- overlay / Blending modes
- divide / Blending modes
- difference / Blending modes
- darken / Blending modes
- lighten / Blending modes
- dodge / Blending modes
- burn / Blending modes
- color / Blending modes
- value / Blending modes
- saturation / Blending modes
- hue / Blending modes
- Blur node, DOF
- about / The Blur node
- Bokeh
- about / Depth of Field
- Bokeh Image node
- about / The Bokeh Image node
- Bokeh Type
- about / The Bokeh type
- Bright/Contrast node
- about / The Bright/Contrast node
- BW / Supported color modes in Blender
C
- CG compositing
- about / Understanding CG compositing
- Channel Key node
- about / The Channel Key node
- chroma keying
- about / Keying
- Color Balance node
- about / The Color Balance node
- Color Correction node
- about / The Color Correction node
- Shadows / Master, Highlights, Midtones, and Shadows
- Midtones / Master, Highlights, Midtones, and Shadows
- Highlights / Master, Highlights, Midtones, and Shadows
- Master attributes / Master, Highlights, Midtones, and Shadows
- Gamma / Gamma, Gain, and Lift
- Gain / Gamma, Gain, and Lift
- Lift / Gamma, Gain, and Lift
- Mask socket / Mask socket
- color keying
- about / Keying
- Color Key node
- about / The Color Key node
- color management
- color modes
- about / Supported color modes in Blender
- color space
- about / Blender's color spaces
- RGB color space / The RGB color space
- HSV color space / The HSV color space
- YUV color space / The YUV color space
- YCbCr color space / The YCbCr color space
- Composite node
- about / The Composite node
D
- Defocus node, DOF
- about / The Defocus node
- Bokeh Type / The Bokeh type
- angle / Angle
- Gamma correct / Gamma correct
- FStop / FStop
- Maxblur / Maxblur
- Threshold / Threshold
- Preview mode / Preview
- Z-buffer, enabling / Use Z-buffer
- Z-Scale / Z-Scale
- Depth of Field (DOF)
- about / Depth of Field
- Defocus node / The Defocus node
- Bilateral Blur node / The Bilateral Blur node
- Blur node / The Blur node
- depth of field (DOF) / Each passes' significance and content
- Despeckle node
- about / The Despeckle node
- Difference Key node
- about / The Difference Key node
- directed acyclic graph (DAG) / Architecture
- Directional Blur node, motion blur
- about / The Directional Blur node
- Distance Key node
- about / The Distance Key node
E
- edge filtering
- about / Edge filtering
F
- Fac socket, Mix node / Layering with the Mix node
- factor input field, Mix node
- about / Factor
- File output node
- about / The File Output node
- Filter node
- about / The Filter node
- Fresnel effect
- about / The Fresnel effect
- Fresnel workflow
- about / The Fresnel effect
- Fringe issue
- about / Fringe issue
- FStop
- about / FStop
G
- Gain property, Color Correction node / Gamma, Gain, and Lift
- gamma
- Gamma correct
- about / Gamma correct
- Gamma node
- about / The Gamma node
- Gamma property, Color Correction node / Gamma, Gain, and Lift
- Glare node
- about / The Glare node
- green/blue screen footage
- inspecting / Inspecting a green/blue screen footage
H
- HSV color space
- about / The HSV color space
- Hue Correct node
- about / The Hue Correct node
- Hue Saturation Value node
- about / The Hue Saturation Value node
- hue slider, using / Hue
- saturation / Saturation
- value / Value
- factor / Factor
- Hue slider, Hue Saturation Value node
- about / Hue
I
- ID Mask node
- used, for generating mattes / Generating mattes using the ID Mask node
- image color depth
- image input/output system
- image manipulation
- about / Understanding image manipulation
- Bright/Contrast node / The Bright/Contrast node
- Hue Saturation Value node / The Hue Saturation Value node
- Color Correction node / The Color Correction node
- RGB Curves node / The RGB Curves node
- Color Balance node / The Color Balance node
- Mix node / The Mix node
- gamma node / The Gamma node
- Invert node / The Invert node
- Hue Correct node / The Hue Correct node
- transformation tools / Transformation tools
- Image node
- about / The Image node
- Include Alpha Toggle / Layering with the Mix node
- input nodes / Composite node types
- about / Input nodes
- Render Layers node / The Render Layers node
- Image node / The Image node
- Movie Clip node / The Movie Clip node
- RGB node / The RGB node
- Value Node / The Value node
- Texture node / The Texture node
- Time node / The Time node
- Mask node / The Mask node
- Bokeh Image node / The Bokeh Image node
- Invert node
- about / The Invert node
K
- keying
- about / Keying
- luminance / Value and luminance, Luminance
- value desaturation / Value and luminance
- green/blue screen footage, inspecting / Inspecting a green/blue screen footage
- Difference Key node / The Difference Key node
- Distance Key node / The Distance Key node
- Luminance Key node / The Luminance Key node
- Color Key node / The Color Key node
- Channel Key node / The Channel Key node
L
- layering
- performing, with alpha channel / Layering in Blender with the alpha channel
- performing, with Alpha Over node / Layering with the Alpha Over node
- Fringe issue / Fringe issue
- layering concept
- about / Significance of alpha in the layering concept
- alpha channel, used / Significance of alpha in the layering concept
- layout options
- Lens Distortion node
- about / The Lens Distortion node
- Levels node
- about / The Levels node
- Lift property, Color Correction node / Gamma, Gain, and Lift
- linear workspace
- luminance
- about / Luminance
- Luminance Key node
- about / The Luminance Key node
M
- Map UV node
- about / The Map UV node
- Mask node
- about / The Mask node
- Mask socket, Color Correction node
- about / Mask socket
- mattes
- generating, ID Mask node used / Generating mattes using the ID Mask node
- Maxblur
- about / Maxblur
- Mix node
- about / The Mix node
- blending modes / Blending modes
- Use Alpha button / Use Alpha
- factor input field / Factor
- used, for layering / Layering with the Mix node
- Fac socket / Layering with the Mix node
- Motion Blur
- about / The Vector Blur node
- motion blur
- about / Motion blur
- Vector Blur node / The Vector Blur node
- Directional Blur node / The Directional Blur node
- Motion Vectors
- about / The Vector Blur node
- Movie Clip node
- about / The Movie Clip node
N
- National Television System Committee (NTSC)
- about / The YUV color space
- node
- about / Architecture
- node-based architecture / Architecture
- node editor / Getting familiar with the compositing user interface, Node Editor
- Normal node, relighting
- using / The Normal node
O
- optical distortions
- about / Optical distortions
- Glare node / The Glare node
- Lens Distortion node / The Lens Distortion node
- Despeckle node / The Despeckle node
- Filter node / The Filter node
- organizing
- about / Organizing
- grouping / Grouping
- layout / Layout
- output nodes / Composite node types
- about / How to import or export from a compositor?, Output nodes
- Composite node / The Composite node
- Viewer node / The Viewer node
- Split Viewer node / The Split Viewer node
- File Output node / The File Output node
- Levels node / The Levels node
P
- Phase Alternating Line (PAL)
- about / The YUV color space
- Premultiplied alpha
- about / What is an Alpha channel?
R
- relighting
- about / Relighting
- Normal node, using / The Normal node
- render layers
- about / Render layers
- Render Layers node
- about / The Render Layers node
- render passes
- about / Render passes
- significance / Each passes' significance and content
- Combined / Each passes' significance and content
- Z (Z depth) / Each passes' significance and content
- Vector / Each passes' significance and content
- Normal / Each passes' significance and content
- UV / Each passes' significance and content
- Mist / Each passes' significance and content
- Object Index (IndexOB) / Each passes' significance and content
- Material Index (IndexMA) / Each passes' significance and content
- Color / Each passes' significance and content
- Diffuse / Each passes' significance and content
- Specular / Each passes' significance and content
- Shadow / Each passes' significance and content
- Emit / Each passes' significance and content
- AO / Each passes' significance and content
- Environment / Each passes' significance and content
- Indirect / Each passes' significance and content
- Reflection / Each passes' significance and content
- Refraction / Each passes' significance and content
- RGB / Supported color modes in Blender
- RGBA / Supported color modes in Blender
- RGB color space
- about / The RGB color space
- RGB Curves node
- about / The RGB Curves node
- grading, by setting black and white levels / Grading by setting the black and white levels
- grading, Bezier curve used / Grading using the Bezier curve
- RGB mode / Visualizing alpha in Blender
- RGB node
- about / The RGB node
S
- Separate YCbCrA node
- about / Luminance
- Separate YUVA node
- about / Luminance
- Sequential Color with Memory (SECAM)
- about / The YUV color space
- shortcuts, Blenders Compositor / Handy shortcuts for Blender Compositor
- sky mode, alpha
- about / Alpha modes in Blender
- sockets / Node Editor
- Split Viewer node
- about / The Split Viewer node
- Straight alpha
- about / What is an Alpha channel?
T
- Texture
- about / The Map UV node
- texture mapping
- about / Texture mapping
- Map UV node / The Map UV node
- Texture node
- about / The Texture node
- Threshold
- about / Threshold
- Time node
- about / The Time node
- transformation nodes / Composite node types
- transformation tools
- about / Transformation tools
- transparent mode, alpha
- about / Alpha modes in Blender
U
- UI, Blenders Compositor
- UV Image Editor / Getting familiar with the compositing user interface, UV / Image Editor
- node editor / Node Editor
- Use Alpha button, Mix node
- about / Use Alpha
- UV Image Editor
- UV Pass
- about / The Map UV node
V
- value desaturation
- about / Value and luminance
- Value node
- about / The Value node
- values
- inverting / Inverting values
- Vector Blur node, motion blur
- about / The Vector Blur node
- Viewer node
- about / The Viewer node
Y
- YCbCr color space
- about / The YCbCr color space
- YUV color space
- about / The YUV color space
Z
- Z-buffer
- enabling / Use Z-buffer
- Z-Scale
- using / Z-Scale