Book Image

Libgdx Cross-platform Game Development Cookbook

Book Image

Libgdx Cross-platform Game Development Cookbook

Overview of this book

Table of Contents (20 chapters)
Libgdx Cross-platform Game Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 12. Performance and Optimizations

In this chapter, we will cover the following recipes:

  • Profiling your application with VisualVM

  • Using Libgdx features to avoid garbage collection

  • Avoiding unnecessary render calls with frustum culling