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  • Book Overview & Buying Libgdx Cross-platform Game Development Cookbook
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Libgdx Cross-platform Game Development Cookbook

Libgdx Cross-platform Game Development Cookbook

4.8 (18)
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Libgdx Cross-platform Game Development Cookbook

Libgdx Cross-platform Game Development Cookbook

4.8 (18)

Overview of this book

If you want to make cross-platform games without the hassle and dangers of writing platform-specific code, or If you are a game programmer who may have some experience with Java and you want to learn everything you need to know about Libgdx to produce awesome work, this is the book for you. To take full advantage of the recipes in this book, you are expected to be familiar with java with good game programming knowledge.
Table of Contents (15 chapters)
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14
Index

Asynchronous asset loading


After focusing on loads with synchronous methods, this recipe is in charge of making asynchronous heavy loads totally clear.

For a while, imagine what will happen if a Triple-A RPG game has to load a graphically awesome world where the final boss is waiting for you while spitting tons of different hungry flunkies. In the context of this chapter, it is a 10 second loading time with a decent machine. The player is freaking out because of the hype generated by his friends. You cannot disappoint him with an eternal black screen, or he will panic thinking the game is broken. However, if you satisfy him a little by providing a dynamic loading screen where some kind of teaser is revealed, his adrenaline will start pumping. What's the moral of the story? The player needs to receive continuous feedback. Nonresponsive interfaces are not okay.

The sample shown in this recipe will illustrate how to take advantage of loading resources asynchronously by displaying a reactive loading...

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Tech Concepts
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Libgdx Cross-platform Game Development Cookbook
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