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  • Book Overview & Buying Libgdx Cross-platform Game Development Cookbook
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Libgdx Cross-platform Game Development Cookbook

Libgdx Cross-platform Game Development Cookbook

4.8 (18)
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Libgdx Cross-platform Game Development Cookbook

Libgdx Cross-platform Game Development Cookbook

4.8 (18)

Overview of this book

If you want to make cross-platform games without the hassle and dangers of writing platform-specific code, or If you are a game programmer who may have some experience with Java and you want to learn everything you need to know about Libgdx to produce awesome work, this is the book for you. To take full advantage of the recipes in this book, you are expected to be familiar with java with good game programming knowledge.
Table of Contents (15 chapters)
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14
Index

Texture rendering with SpriteBatch


A texture is a bitmap image that gets applied to a surface through mapping. Rendering textures on the screen will be our first step in getting to know the Libgdx 2D graphics API. Once you learn a few simple operations with textures, you will be able to build relatively complex scenes for your games.

To illustrate the procedure, we are going to make use of a friendly caveman, who we will show at different positions, sizes, and orientations.

Getting ready

You need the samples projects to follow this recipe, so make sure you already have them in your Eclipse workspace. You will find the caveman texture in data/caveman.png, inside the data folder in the Android project.

How to do it…

The code for this recipe is hosted in the SpriteBatchSample class, which has the classic methods of an ApplicationListener interface implementation. Note that only the most relevant pieces of code are shown in this recipe as snippets; you can, however, study the full source. First of...

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Libgdx Cross-platform Game Development Cookbook
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