Book Image

Libgdx Cross-platform Game Development Cookbook

Book Image

Libgdx Cross-platform Game Development Cookbook

Overview of this book

Table of Contents (20 chapters)
Libgdx Cross-platform Game Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 3. Advanced 2D Graphics

In this chapter, we will cover:

  • Achieving juicy effects with particles

  • Frame buffers and image composition

  • Welcome to the world of shaders

  • Passing parameters into shader programs

  • 2D depth of field shader

  • Embedding a Libgdx window into a Java desktop application