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  • Book Overview & Buying Mastering Android Game Development with Unity
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Mastering Android Game Development with Unity

Mastering Android Game Development with Unity

By : Siddharth Shekar
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Mastering Android Game Development with Unity

Mastering Android Game Development with Unity

By: Siddharth Shekar

Overview of this book

Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores.
Table of Contents (9 chapters)
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Finishing the Perky Penguin 2D Game

The previous chapter was all about new and beginner developers interested in Unity and game development. As this book is focused on game development for the Android platform, so the previous chapter, which happens to be the very first chapter of the book, introduced the Android platform, its different versions, and its marketplace, Google Play. Then the chapter revised the concepts of game engines and then brought Unity 3D into light by comparing it with other major game engines such as Unreal, Adobe Flash, and Game Maker Studio. The chapter made a transition through the very basics of Unity game development, such as introducing Unity's interface, its panels, such as the inspector panel, the hierarchy panel, and so on. It also introduced the concepts of scene view and game view and how they interact with each other and how these views help developers to make it an easy and...

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