Book Image

Mastering Android Game Development with Unity

By : Siddharth Shekar
Book Image

Mastering Android Game Development with Unity

By: Siddharth Shekar

Overview of this book

Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores.
Table of Contents (15 chapters)
Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Chapter 5. Gameplay, UI, and Effects

In the previous chapter, we created basic gameplay and made sure the correct animation was triggered and the controls are in place. In this chapter, we will finish up the game play by adding a proper game loop so that there is a start, scoring, and gameover.

For the scoring, we will initially use debug to log out the health of the player and the AI. Later, we will look at Unity's Graphical User Interface (GUI) system and add a health indicator for both the player and the enemy.

Finally, we will also look at the Unity's particle system and the different parameters that we can manipulate to get the desired particle effect for the game.

This chapter includes the following topics:

  • Finishing up the gameplay
  • Understanding Unity GUI
  • Adding GUI for health and gameover condition
  • Introduction to Particle Effects
  • Creating confetti Particle Effect