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  • Book Overview & Buying Mastering Android Game Development with Unity
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Mastering Android Game Development with Unity

Mastering Android Game Development with Unity

By : Siddharth Shekar
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Mastering Android Game Development with Unity

Mastering Android Game Development with Unity

By: Siddharth Shekar

Overview of this book

Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores.
Table of Contents (9 chapters)
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GameScene and SceneFlow

Up to this point, we have only worked with the startScene but in this chapter we will see how to add other scenes to the game, and we'll need a MainMenu scene from where we can go to other scenes, like the options or the achievements scenes.

Each of these scenes will have specific game objects and buttons which will enable us to either change settings or buttons that can take us back to the MainMenu Scene.

The MainMenu scene also needs to have a play button which should link to the startScene which in turn is responsible for starting the game.

Obviously, we can add more scenes and menus according to the needs of the game.

Let us first see how to add buttons to the startScene, so that at the end of the game we can restart the game.

This chapter includes the following topics:

  • Introduction to buttons
  • Organizing the project folder structure
  • Adding a game restart button to the startScene...
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