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  • Book Overview & Buying Unity Game Development Blueprints
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Unity Game Development Blueprints

Unity Game Development Blueprints

By : John P. Doran
4 (6)
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Unity Game Development Blueprints

Unity Game Development Blueprints

4 (6)
By: John P. Doran

Overview of this book

If you want to build enticing projects with Unity, this book is for you. Readers who are familiar with the basics of how to create simple projects in Unity will have an easier time.
Table of Contents (11 chapters)
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10
Index

Creating a flashlight


Now that our level looks like a dark night, we still want to give our players the ability to see what's in front of them with a flashlight. We will customize the First Person Controller object to fit our needs:

  1. Create a spotlight by navigating to GameObject | Create Other | Spotlight. Once created, we are going to make the spotlight a child of the First Person Controller object's Main Camera object by dragging-and-dropping it on top of it.

  2. Once a child, change the Transform Position value to (0, -.95, 0). Since positions are relative to your parent's position, this places the light slightly lower than the camera's center, just like a hand holding a flashlight. Now change the Rotation value to (0,0,0) or give it a slight diagonal effect across the scene if you don't want it to look like it's coming straight out:

  3. Now, we want the flashlight to reach out into the distance. So we will change the Range value to 1000, and to make the light wider, we will change the Spot Angle...

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Unity Game Development Blueprints
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