Book Image

Unity Game Development Blueprints

By : John P. Doran
Book Image

Unity Game Development Blueprints

By: John P. Doran

Overview of this book

Table of Contents (16 chapters)
Unity Game Development Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Project overview


In this chapter, we are going to add in functionality to some of our previously created games, adding in high scores and even an in-game level editor, which can be used for future projects.

Your objectives

This project will be split into a number of tasks. It will be a simple step-by-step process from beginning to end. Here is the outline of our tasks:

  • Saving a high score

  • Level editor – introduction

  • Adding/removing walls at runtime

  • Toggling editor, GUI, and selecting additional tiles

  • Saving/loading levels to file

In this chapter, we will use projects that we created in the earlier chapters, specifically the projects from Chapter 2, Creating GUIs, and Chapter 3, Side-scrolling Platformer. You may continue with your previous projects or pick up a copy along with the assets for this chapter from the example code provided for this book on Packt Publishing's website (https://www.packtpub.com/books/content/support).

In addition, the completed project and source files are located there...