Book Image

Unity Game Development Blueprints

By : John P. Doran
Book Image

Unity Game Development Blueprints

By: John P. Doran

Overview of this book

Table of Contents (16 chapters)
Unity Game Development Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 5. First Person Shooter Part 2 – Creating Interior Environments

Since nature is very chaotic, it makes sense to use tools such as terrain and placing objects with randomness to create a natural-looking environment. However, not all things are constructed like that. Man-made structures, such as office buildings, stone pillars, and floor tiles, are all made of pieces that look similar to one another. Rather than modeling out every single wall in your building, can't you use one you made before?

As you might remember in Chapter 3, Side-scrolling Platformer, we learned how we can use tiles to build a level using only a couple of different sprites, duplicating them as needed to create our environment. In this chapter, we will use the same line of thinking in a 3D environment using a method called modular level design.

Modular level design is a tool that AAA (pronounced triple A) developers (those working with the highest development budgets and promotion) have been using to create great...