Book Image

Unity Game Development Blueprints

By : John P. Doran
Book Image

Unity Game Development Blueprints

By: John P. Doran

Overview of this book

Table of Contents (16 chapters)
Unity Game Development Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 6. First Person Shooter Part 3 – Implementing Gameplay and AI

When I start teaching my game design students, one of the questions that I'll often hear is "What is a game?". Now, to some people, the card game War (http://en.wikipedia.org/wiki/War_(card_game)) is a game; however, the game is already determined before anyone actually plays the game since players have absolutely no interactions besides flipping cards.

Renowned game programmer and designer Sid Meier says that a game is "a series of interesting choices," and I really like that definition. At my alma mater and current employer DigiPen, we were taught that a video game was a real-time interactive simulation.

Having an environment is an excellent first step towards creating your game project; but, without anything to do but look around, this is a real-time simulation but it's not very interactive.