Book Image

Learning Unity Physics

By : K. Aava Rani
Book Image

Learning Unity Physics

By: K. Aava Rani

Overview of this book

<p>Unity is a powerful game development engine that provides rich functionalities to create 2D and 3D games. Developers get the opportunity to build cross-platform mobile and desktop games from scratch. With the increasing interest in using Physics in interactive development, Unity3D offers a cutting-edge platform for simulation, game development, and application development through a user-friendly interface. You will learn the fundamentals of Physics in game development. The book starts by providing a quick introduction on how we can use Physics for interactive development. Furthermore, it provides a detailed description on the uses of Physics material in Unity3D and how we can use different colliders for interaction. The book also focuses on Rigidbodies and Joints, its types and properties. There is also a dedicated section on how we can optimize applications and games if we use Physics in Unity3D. By the end of this book, you will be capable of successfully developing Physics-based simulations, games, and applications.</p>
Table of Contents (14 chapters)

About the Reviewers

Subbu has 5 years of experience in Unity3D. He has developed Physics games, puzzle games, challenge games, fighting games, and so on. His games can be found on iOS, Android, Facebook, and the Web.

He has been working at Credencys Solutions Inc. since September 2013 as a game tech lead. He is very happy to work there since all his team members are very good supporters and the work environment too is awesome.

Subbu has also written blogs on Unity3D tutorials.

Bryan Wai-ching CHUNG is an interactive media artist and design consultant. His artworks have been exhibited at World Wide Video Festival, Multimedia Art Asia Pacific, Stuttgarter Filmwinter festival, Microwave International New Media Arts Festival, and China Media Art Festival. In World Expo 2010 Shanghai, he provided interactive design consultancy to various industry leaders in Hong Kong and China. Chung studied Computer Science in Hong Kong, Interactive Multimedia in London, and Software Art in Melbourne. He also develops software libraries for the popular open source programming language, Processing. He is the author of the book, Multimedia Programming with Pure Data, Packt Publishing. Currently, he is an assistant professor at the Academy of Visual Arts, Hong Kong Baptist University, where he teaches subjects on Interactive Arts, Computer Graphics, and Multimedia. His website is http://www.magicandlove.com.

Thuan Do The is a passionate self-taught senior Flash developer who fell in love with programming in the age of MS-DOS and Turbo Pascal. He inadvertently discovered the beauty and power of Flash, started to learn 2D animation and ActionScript, and then got his first professional job in 2007.

During his career, he has built numerous interactive websites, media players, galleries, and rich Internet applications and started several open source projects on http://github.com/thienhaflash.

Thuan started to play with Unity when Unity 2.6 was released and never looked back. Being attracted by the power of the Unity platform, he stopped working on Flash to completely focus on Unity games. Right now, besides being a Unity team leader at his full-time job, Thuan is also an Asset Store author with some best-selling editor extensions such as Hierarchy2, Inspector2, and NGUI Depth.

Jacob Williams is a freelance software developer who has specialized in game development. He has been a Unity developer for over 6 years and has been a very active part of the independent game development community. He lives with his wife and two kids in rural Alabama and can usually be found in the middle of the night in front of his computer, working on personal projects and tech demos. You can read more about Jacob at his personal blog, cheapdevotion.com.