Book Image

SketchUp 2014 for Architectural Visualization

Book Image

SketchUp 2014 for Architectural Visualization

Overview of this book

Table of Contents (20 chapters)
SketchUp 2014 for Architectural Visualization Second Edition
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 5. Applying Textures and Materials for Photorealistic Rendering

This chapter is mostly concerned with applying materials and textures for added realism in SketchUp or other rendering software. If you're aiming for artistic styles such as pencil or watercolor, it is often better to use an untextured model. In this case, skip this chapter for now and go to Chapter 6, Entourage the SketchUp Way.

We are now going to work through the various texturing processes together. Texturing is the process of applying color patterns (usually taken from photographic images) to 3D surfaces to add more realism or simulate more detail. You will set up great-looking textures one by one until your whole scene looks realistic.

In this chapter, you will learn the following:

  • When and why to use textures

  • The process overview chart

  • Using SketchUp's own textures

  • Extracting great textures from your own photos

  • Using Match Photo to generate real-life textures

  • How to create seamless tiling textures

  • Applying, manipulating...