Book Image

GameMaker Game Programming with GML

By : Matthew DeLucas
Book Image

GameMaker Game Programming with GML

By: Matthew DeLucas

Overview of this book

<p>GameMaker: Studio is a popular game engine used to publish games to a variety of platforms. Although GameMaker: Studio's drag-and-drop functionality makes creating games simple and fast, utilizing scripts can really help organize and speed up GameMaker's workflow exponentially.</p> <p>This hands-on guide will help you build a strong foundation in programming in GameMaker Language by taking you through several example games. Knowledge gained by the end of the book can be applied so you can build your own line of exciting games.</p>
Table of Contents (17 chapters)
GameMaker Game Programming with GML
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

About the Author

Matthew DeLucas has been a gameplay engineer with Schell Games in Pittsburgh, Pennsylvania for over five years. He has worked on a wide range of interactive projects for PC, Web, mobiles, and consoles. Matt has also released independent projects for PC and Xbox 360, such as Convextrix, a puzzle game, and Battle High, which is a fighting game series. Being a programmer and designer, Matthew has also participated in almost every official, 48-hour Global Game Jam, managing to help his team achieve success while experimenting with new ideas.

Matthew began his programming career in GameMaker: Studio and has become proficient with additional game engines, such as Gamebryo and Unity3D, and scripting languages such as C#, Python, Lua, and MaxScript for 3DS Max. Often, he chronicles his experiences with game production on his blog at www.mattrifiedgames.blogspot.com.

Matthew has had a desire to work in the game industry ever since he was young, and he enjoys all of the facets of game production—programming, design, and art. His favorite genres include platformer, puzzles, racing, and fighting games, all of which influence his designs.