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  • Book Overview & Buying Blender 3D Cookbook
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Blender 3D Cookbook

Blender 3D Cookbook

By : Valenza
4.7 (9)
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Blender 3D Cookbook

Blender 3D Cookbook

4.7 (9)
By: Valenza

Overview of this book

This book is aimed at the professionals that already have good 3D CGI experience with commercial packages and have now decided to try the open source Blender and want to experiment with something more complex than the average tutorials on the web. However, it's also aimed at the intermediate Blender users who simply want to go some steps further. It's taken for granted that you already know how to move inside the Blender interface, that you already have 3D modeling knowledge, and also that of basic 3D modeling and rendering concepts, for example, edge-loops, n-gons, or samples. In any case, it's also possible for a keen beginner to follow this book, by combining it with the manual on the BlenderWiki or preceding it with a basic Blender UI tutorial on the web. The keyboard/mouse shortcuts for the operations in the recipes are, at least in all the more relevant cases, indicated in brackets.
Table of Contents (16 chapters)
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15
Index

Baking the normals of the sculpted mesh on the low resolution one


At this point, we can transfer all the details sculpted on our high resolution meshes (the Gidiosaurus and the Armor objects) to the low resolution assets; to do this, we have to bake these details as normal maps.

Getting ready

Continue from the previous Gidiosaurus_details_sculpt.blend file:

  1. Split the 3D viewport into two windows and change the left one into a UV/Image Editor window.

  2. Go to the 11th scene layer and select the Gidiosaurus_lowres object; press the Tab key to enter Edit Mode and, if necessary, press A to select all the vertices.

  3. Go to the UV Maps subpanel under the Object Data window, click on the + icon button to add a new UV coordinates layer, rename it as UVMap_norm, and click on the camera icon to make it the active UV layer.

  4. Put the mouse pointer in the 3D viewport and press U. In the UV Mapping pop-up menu, select the Smart UV Project item; in the pop-up panel, click on the Island Margin value (default = 0.00...

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Blender 3D Cookbook
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