That's me, Linojon, the guy with a baseball cap in front, to the left! Momentously, the preceding photo was captured during the eve of the metaverse on December 21, 2014 in a live VRChat session. I had built a seasonally-themed world named GingerLand and invited my chat room friends to visit during one of the weekly meetups. Then, someone suggested, "Hey, let's take a group picture!" So, we all assembled on the front porch of my wintery cabin and said, "Cheese!" The rest is history.
For many people, the visceral experience of socially interacting live with other people in VR is at least as dramatic as the difference between using Facebook versus browsing a static website, or sharing Snapchats versus viewing an online photo album. It's very personal and alive. If you've tried it out yourself, you know exactly what I mean. We're now going to look at how social VR experiences can be implemented using Unity. There are many approaches, from building it from scratch...