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  • Book Overview & Buying Unity Virtual Reality Projects
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Unity Virtual Reality Projects

Unity Virtual Reality Projects

By : Jonathan Linowes
4.1 (20)
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Unity Virtual Reality Projects

Unity Virtual Reality Projects

4.1 (20)
By: Jonathan Linowes

Overview of this book

What is consumer “virtual reality�? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it!
Table of Contents (13 chapters)
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11
11. What's Next?
12
Index

Conventions

In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "Modify the AvatarMultiplayer.cs script."

A block of code is set as follows:

using UnityEngine;
using System.Collections;

public class RandomPosition : MonoBehaviour {
  // Use this for initialization
  void Start () {
  }
  // Update is called once per frame
  void Update () {
  }
}

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

public class ButtonExecute : MonoBehaviour {
  public float timeToSelect = 2.0f;
  private float countDown;
  private GameObject currentButton;
  private clicker = new Clicker ();

Any command-line input or output is written as follows:

moveDirection *= moveDirection * velocity * Time.deltaTime;
transform.position += transform.position  + moveDirection;

New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: "Click on the Create a Room button."

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

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Unity Virtual Reality Projects
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