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Unreal Engine 4 Game Development Essentials

Unreal Engine 4 Game Development Essentials

By : Satheesh P.V, PV
4 (8)
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Unreal Engine 4 Game Development Essentials

Unreal Engine 4 Game Development Essentials

4 (8)
By: Satheesh P.V, PV

Overview of this book

Unreal Engine 4 is a complete suite of game development tools that gives you power to develop your game and seamlessly deploy it to iOS and Android devices. It can be used for the development of simple 2D games or even stunning high-end visuals. Unreal Engine features a high degree of portability and is a tool used by many game developers today. This book will introduce you to the most popular game development tool called Unreal Engine 4 with hands-on instructions for building stunning video games. You will begin by creating a new project or prototype by learning the essentials of Unreal Engine by getting familiar with the UI and Content Browser. Next, we'll import a sample asset from Autodesk 3ds max and learn more about Material Editor. After that we will learn more about Post Process. From there we will continue to learn more about Blueprints, Lights, UMG, C++ and more.
Table of Contents (13 chapters)
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12
Index

Creating a C++ project

Now that we have Visual Studio installed, let's create a project that includes C++ code. In this project, we will extend the Third Person Template that comes with Unreal Engine 4 and add support for health (including health regeneration):

Creating a C++ project

Start Unreal Engine 4 and when the project browser dialog appears:

  • Select the New Project tab
  • Select the C++ sub tab
  • Select Third Person
  • Name your project
  • Click on Create Project

When you click on Create Project, Unreal Engine 4 will create all the base classes required and will compile the project for you. This might take a minute or so. Once this is completed, the solution file (Visual Studio file) for your project will be automatically opened along with the project.

Once the project is opened, one main change you might notice is the new Compile button that appears on the Toolbar. This will only appear if your project is a code project:

Creating a C++ project

This is used to recompile the code changes and reload them on the fly, even when you are playing...

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