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Unreal Engine 4 Game Development Essentials

Unreal Engine 4 Game Development Essentials

By : Satheesh P.V, Satheesh PV
4 (8)
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Unreal Engine 4 Game Development Essentials

Unreal Engine 4 Game Development Essentials

4 (8)
By: Satheesh P.V, Satheesh PV

Overview of this book

Unreal Engine 4 is a complete suite of game development tools that gives you power to develop your game and seamlessly deploy it to iOS and Android devices. It can be used for the development of simple 2D games or even stunning high-end visuals. Unreal Engine features a high degree of portability and is a tool used by many game developers today. This book will introduce you to the most popular game development tool called Unreal Engine 4 with hands-on instructions for building stunning video games. You will begin by creating a new project or prototype by learning the essentials of Unreal Engine by getting familiar with the UI and Content Browser. Next, we'll import a sample asset from Autodesk 3ds max and learn more about Material Editor. After that we will learn more about Post Process. From there we will continue to learn more about Blueprints, Lights, UMG, C++ and more.
Table of Contents (13 chapters)
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12
Index

Chapter 4. Post Process

Post Process in Unreal Engine 4 allows you to create a variety of artistic effects and change the overall look and feel of the whole game. Post Process effects are activated using Post Process Volumes and can be used individually to affect only a specific area or the entire scene. You can have multiple Post Process Volumes overlapping and render their effects based on their priority. Post Process Volumes can be used to add or modify simple effects such as Bloom, Lens Flares, Eye Adaptation, Depth of Field, and so on and they can also be used to get advanced effects using Materials. Another great feature of Post Process Volume is Look up Table (LUT), which is used to store color transformations from image editing software, such as Adobe Photoshop or GIMP. They are very easy to set up and can yield very good results. We will get into LUT later in this chapter.

When you first start a project without starter content, there will be no Post Process Volumes present...

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