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  • Book Overview & Buying Gamesalad Essentials
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Gamesalad Essentials

Gamesalad Essentials

By : DeQuadros
3 (1)
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Gamesalad Essentials

Gamesalad Essentials

3 (1)
By: DeQuadros

Overview of this book

If you want to create your own game, but don't know where to start, this is the book for you. Whether you've used GameSalad before, or have prior game development experience or not you are sure to learn! Imaging software experience, such as Photoshop, is good to have, but art and assets are provided in the book's resources.
Table of Contents (10 chapters)
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Chapter 2. From Design to Production

All great selling video games start off with a design phase. Think of fantastic games like Portal 2, Destiny, or The Last of Us. All these games had a huge production and design phase. It would be a little unrealistic to think such amazing games started with the director saying, "Hey guys! Start creating some levels, we'll figure things out later." Granted, sometimes it is necessary to create games like this to get your creative juices flowing, but for the most part, it's a great idea to design your whole game first, and then start developing. This will certainly streamline the development because you wouldn't have to think as you go. That's what we are going to discuss in this chapter; how we can go from the design phase into production.

Let's see what we are going to cover:

  • Designing your game
  • Creating sprites for your game
  • Starting the production of your game

Now, the fun really begins. From this chapter on...

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Gamesalad Essentials
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