Book Image

Gamesalad Essentials

By : Miguel DeQuadros
Book Image

Gamesalad Essentials

By: Miguel DeQuadros

Overview of this book

Table of Contents (16 chapters)

Chapter 4. Diving In – Player Creation

What game would be complete without a playable character? I can't really think of any game out there where you don't control some sort of character, or vehicle. It wouldn't be a game without some sort of playable object! It would just be, well, nothing really. We are going to create our playable character "Kevin", in this chapter. We are going to cover the following topics:

  • Controls and player movement

  • Collision detection

  • Attacking

Now we get into the nitty-gritty fun of game development! By the end of this chapter, we are going to have a playable character that will do all we command.