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  • Book Overview & Buying Gamesalad Essentials
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Gamesalad Essentials

Gamesalad Essentials

By : DeQuadros
3 (1)
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Gamesalad Essentials

Gamesalad Essentials

3 (1)
By: DeQuadros

Overview of this book

If you want to create your own game, but don't know where to start, this is the book for you. Whether you've used GameSalad before, or have prior game development experience or not you are sure to learn! Imaging software experience, such as Photoshop, is good to have, but art and assets are provided in the book's resources.
Table of Contents (10 chapters)
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Chapter 1. Setting Up GameSalad

Do you have an amazing idea for a game? Do you want to create the next Super Mario, Portal, or Half-Life? (The gaming community could probably release the third instalment of Half-Life sooner than Valve, but hey! I joke.)

But wait! I know what you're thinking, "Man! I have no idea how to do any of that fancy fandangled coding." That's why you've come to the right place! I'm going to guide you through a fantastic program called GameSalad. What is GameSalad you ask? It's a great studio for creating multi-platform, super powerful games, and requires no coding! Everything is behavior based, but we'll get into that a little later. In this chapter, we are going to look at some of the following:

  • What's new in GameSalad version 0.11
  • Downloading and installing GameSalad
  • A quick tour of GameSalad's interface

For those of you who have used GameSalad in the past, this is just a refresher course; for those of you who haven't, sit tight and enjoy the ride! First, let's see what's new in GameSalad.

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Tech Concepts
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Programming languages
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Gamesalad Essentials
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