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  • Book Overview & Buying SFML Blueprints
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SFML Blueprints

SFML Blueprints

By : Barbier
3.8 (4)
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SFML Blueprints

SFML Blueprints

3.8 (4)
By: Barbier

Overview of this book

This book is for developers who have knowledge of the basics of the SFML library and its capabilities in 2D game development. Minimal experience with C++ is required.
Table of Contents (10 chapters)
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9
Index

Using Box2D

As previously said, Box2D is a physics engine. It has a lot of features, but the most important for the project are the following (taken from the Box2D documentation):

  • Collision: This functionality is very interesting as it allows our tetrimino to interact with each other
    • Continuous collision detection
    • Rigid bodies (convex polygons and circles)
    • Multiple shapes per body
  • Physics: This functionality will allow a piece to fall down and more
    • Continuous physics with the time of impact solver
    • Joint limits, motors, and friction
    • Fairly accurate reaction forces/impulses

As you can see, Box2D provides all that we need in order to build our game. There are a lot of other features usable with this engine, but they don't interest us right now so I will not describe them in detail. However, if you are interested, you can take a look at the official website for more details on the Box2D features (http://box2d.org/about/).

It's important to note that Box2D uses meters, kilograms, seconds, and...

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SFML Blueprints
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