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  • Book Overview & Buying Learning Unity iOS Game Development
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Learning Unity iOS Game Development

Learning Unity iOS Game Development

By : Langley
4 (2)
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Learning Unity iOS Game Development

Learning Unity iOS Game Development

4 (2)
By: Langley

Overview of this book

Over recent years, the market for mobile game development using Unity has grown multi-fold with an overwhelming 600 million gamers playing games developed using Unity engine. The newly launched Unity 5 offers a wide range of dedicated and powerful tools for iOS developers who intend to follow the basics and gradually elevate their skills to revolutionize the way they design and publish games for the App Store. From beginners, to those who are experienced making video games, this book goes through the steps of using Unity 5 to make a game from the ground up and setting the game up with iTunes Game Center features. The book begins with an introduction to setting up an iTunes Connect developer account, this will allow you to use Unity to its full potential with iOS. You will create a new app in iTunes Connect with the settings for Apple approval. You will learn, in detail, how to use Unity 5 and the programming language C# to make a fully interactive game that keeps track of player progress, Game Center Leaderboards, and Achievements, as well as displaying iAds and offering In-App purchases. Moving on, you’ll discover how to create development and release builds, enabling you to test the game on your device before finally submitting the game for Apple’s approval. By the end of the book, you will have a complete understanding of how iTunes and Unity can be used in combination to build and publish a fully interactive and reliable game to the App Store.
Table of Contents (9 chapters)
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6
6. Main Menu, iAds, Leaderboards, Store Purchases, and Achievements
8
Index

Making the sprite tile editor tool

The Unity engine is incredibly flexible for all the aspects of game development, including creating custom editor tools to help fast track the more tedious aspects of development. In our case, it will be beneficial to have a tool that creates a root GameObject that will then create children GameObjects in a grid. The grid will be spaced out by the size of the sprite component that each of the children GameObject is using.

For example, if you were to place say 24 GameObjects one at a time, it could take some time to make sure that all are snapped correctly together. With our tool, we will be able to select the X value and the Y value for the grid, the sprite that represents the ground, and the sprite that represents the dirt below the ground. Perform the following steps:

  1. To begin with, navigate to the Assets folder. Right-click on this folder and select Create and then New Folder. Name this folder Level.
  2. Right-click on the new Level folder and select Import...
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Learning Unity iOS Game Development
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