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GameMaker Cookbook

GameMaker Cookbook

By : Gardiner
5 (1)
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GameMaker Cookbook

GameMaker Cookbook

5 (1)
By: Gardiner

Overview of this book

GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms. This book teaches you to harness GameMaker: Studio’s full potential and take your game development to new heights. It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX. By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design.
Table of Contents (12 chapters)
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11
Index

Introduction

When you think about it, sound is not absolutely necessary to the majority of video games; most of us have played a game with the sound off at one point or another. Having said this, most gamers would certainly agree that sound effects and music make the experience much more enjoyable. In fact, there are many games in which sound and music comprise most, if not all, of the gameplay. Consider playing Guitar Hero or Rock Band with no sound. While you could play and win based solely on the visual cues, why would you want to? The fun of rhythm and music games lies in the rhythm and music. Take the music out of Dance Dance Revolution and you're just stomping on a beat pad.

A game's music and effects definitely add to the experience and are often part of our gaming memories. When I think of my favorite games, I can always remember the music that played in the background and the sound effects as I played. While this is true for most gamers, the opposite effect can be said...

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GameMaker Cookbook
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