Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying GameMaker Cookbook
  • Table Of Contents Toc
  • Feedback & Rating feedback
GameMaker Cookbook

GameMaker Cookbook

By : Gardiner
5 (1)
close
close
GameMaker Cookbook

GameMaker Cookbook

5 (1)
By: Gardiner

Overview of this book

GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms. This book teaches you to harness GameMaker: Studio’s full potential and take your game development to new heights. It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX. By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design.
Table of Contents (12 chapters)
close
close
11
Index

Setting up a basic HUD with code


Have you ever played a game and stopped to think, "Gee, I wish I knew what my score was!" No? That's probably because your score, health, and other important pieces of information are presented to you on the screen at any given moment. Now, this isn't the case for all games; of course, but it's true for classic and arcade games. Pac-Man and Mario will always tell you how many lives you have left with because it's important to have this information. Let's take a look at how we can display such information by making a simple game.

Getting ready

You'll need a few things before we can really begin. Firstly, you'll need to create a room called rm_game. You'll also need four objects: obj_display, obj_gameControl, obj_base, and obj_enemy. The last two will require sprites. You'll also need to set up a new font. This does not need to be a custom font designed by you. Simply, click on the Create a font button on the toolbar, select the font you wish to use to display...

Visually different images
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
GameMaker Cookbook
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon