Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By : Enrico Valenza
Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By: Enrico Valenza

Overview of this book

Table of Contents (17 chapters)
Blender Cycles: Materials and Textures Cookbook Third Edition
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

About the Reviewers

Romain Caudron is a French 3D modeler and game designer passionate about Blender and ZBrush. He has worked on jewellery design, short film animation, and independent video games. He has mostly self-learned for his career, but he studied 3D animation with CGITrainer. Romain received a master's degree in cinema and game design from Paul Valéry University, Montpellier III, France. You can check out his most recent work at www.romain-caudron.net.

John E. Herreño is 31 years old. At the early age of 13, he developed a curiosity for the "magical" things that modern digital computers can do. He graduated as an electronics engineer from the National University of Colombia. This helped him understand how computers are built, and he studied some principles of software development himself to understand how to get the most out of them. John became interested in Blender 3D after finding version 1.72 in a CD inside a magazine he bought for a different reason, and he has been learning it since then from the awesome community of users on Internet forums and tutorials. Today, he's highly convinced of the power of open source software and the business models around it to improve the general quality of life in developing countries.

Above all, he's just a human being who wants to know and serve Jesus Christ.

John authored Blender 2.5 Hotshot, Packt Publishing, which was published in 2011. Currently, he spends entire days on web development with Drupal.

Sanu Vamanchery Mana is a 3D artist from India with over 16 years of experience in the fields of animation, gaming, and special effects. He is a lecturer on interactive media design and animation at Dhofar University, Salalah, Oman. In this role, he has run many workshops, training sessions, and presentations in many countries in Europe, Asia, and Latin America. He was the reviewer of two books on Blender by Packt Publishing.

Sanu has worked on gaming projects such as GoldenEye 007 (Electronic Arts), Neopets (Sony Entertainment), and World Series of Poker (Sony Entertainment). He has also worked on the short movie JackFrost, which was nominated for a BAFTA award.