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Learning C# by Developing Games with Unity 5.x - Second Edition
By :
Learning C# by Developing Games with Unity 5.x
By:
Overview of this book
Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency.
This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects.
You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game.
By the end of this book, you will have mastered the art of applying C# in Unity.
Table of Contents (15 chapters)
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready
2. Introducing the Building Blocks for Unity Scripts
3. Getting into the Details of Variables
4. Getting into the Details of Methods
5. Lists, Arrays, and Dictionaries
6. Loops
7. Object, a Container with Variables and Methods
8. Let's Make a Game! – From Idea to Development
9. Starting Your First Game
10. Writing GameManager
11. The Game Level
12. The User Interface
13. Collectables — What Next?
Index
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