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  • Book Overview & Buying Learning C# by Developing Games with Unity 5.x
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Learning C# by Developing Games with Unity 5.x

Learning C# by Developing Games with Unity 5.x - Second Edition

By : Greg Lukosek
3.8 (30)
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Learning C# by Developing Games with Unity 5.x

Learning C# by Developing Games with Unity 5.x

3.8 (30)
By: Greg Lukosek

Overview of this book

Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency. This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game. By the end of this book, you will have mastered the art of applying C# in Unity.
Table of Contents (15 chapters)
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14
Index

Private variables


Not all variables need to be public. If there's no need for a variable to be changed in the Inspector panel or be accessed from other scripts, it doesn't make sense to clutter the Inspector panel with needless properties. In LearningScript, perform the following steps:

  1. Change line 6 to this:

    private int number1 = 2;
  2. Then change line 7 to the following:

    int number2 = 9;
  3. Save the file.

  4. In Unity, select Main Camera.

You will notice in the Inspector panel that both properties, Number 1 and Number 2, are gone:

Line 6: private int number1 = 2;

The preceding line explicitly states that the number1 variable has to be private. Therefore, the variable is no longer a property in the Inspector panel. It is now a private variable for storing data:

Line 7: int number2 = 9;

The number2 variable is no longer visible as a property either, but you didn't specify it as private. If you don't explicitly state whether a variable will be public or private, by default, the variable will implicitly be private...

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Learning C# by Developing Games with Unity 5.x
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