Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Overview of this book

Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency. This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game. By the end of this book, you will have mastered the art of applying C# in Unity.
Table of Contents (20 chapters)
Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Chapter 2. Introducing the Building Blocks for Unity Scripts

A programming language like C# can appear to be very complicated at first, but in reality, there are two basic parts that form its foundation. These parts are variables and methods. Therefore, understanding these critical parts is very necessary for learning any of the other features of C#. As critical as they are, they are very simple concepts to understand. Using these variable and method foundation pieces, we'll introduce the C# building blocks that are used to create Unity scripts.

For those who get sweaty palms by just thinking of the word script, wipe your hands and relax! In this chapter, I'm going to use terms that are already familiar to you to introduce the building blocks of programming. The following are the concepts introduced in this chapter:

  • Using variables and methods in scripts

  • The class, which is a container for variables and methods

  • Turning a script into a component

  • Components that communicate using the dot syntax...