Book Image

Unity AI Game Programming - Second Edition

By : Raymundo Barrera, Aung Sithu Kyaw, Clifford Peters, Thet Naing Swe
Book Image

Unity AI Game Programming - Second Edition

By: Raymundo Barrera, Aung Sithu Kyaw, Clifford Peters, Thet Naing Swe

Overview of this book

<p>Unity 5 provides game and app developers with a variety of tools to implement artificial intelligence. Leveraging these tools via Unity’s API or built-in features allows limitless possibilities when it comes to creating your game’s worlds and characters. Whether you are developing traditional, serious, educational, or any other kind of game, understanding how to apply artificial intelligence can take the fun-factor to the next level!</p> <p>This book helps you break down artificial intelligence into simple concepts to give the reader a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Along the way, several tips and tricks are included to make the development of your own AI easier and more efficient.</p> <p>Starting from covering the basic essential concepts to form a base for the later chapters in the book, you will learn to distinguish the state machine pattern along with implementing your own. This will be followed by learning how to implement a basic sensory system for your AI agent and coupling it with a finite state machine (FSM). Next you will be taught how to use Unity’s built-in NavMesh feature and implement your own A* pathfinding system. Then you will learn how to implement simple flocks and crowd’s dynamics, the key AI concepts. Then moving on you will learn how a behavior tree works and its implementation. Next you will learn adding layer of realism by combining fuzzy logic concepts with state machines. Lastly, you learn applying all the concepts in the book by combining them in a simple tank game.</p>
Table of Contents (15 chapters)
Unity AI Game Programming Second Edition
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Creating the illusion of life


Living organisms such as animals and humans have some sort of intelligence that helps us in making a particular decision to perform something. Our brains respond to stimuli, albeit through sound, touch, smell, or vision, and then convert that data into information that we can process. On the other hand, computers are just electronic devices that can accept binary data, perform logical and mathematical operations at high speed, and output the results. So, AI is essentially the subject of making computers appear to be able to think and decide like living organisms to perform specific operations.

AI and its many related studies are dense and vast, but it is really important to understand the basics of AI being used in different domains before digging deeper into the subject. AI is just a general term; its implementations and applications are different for different purposes, solving different sets of problems.

Before we move on to game-specific techniques, we'll take a look at the following research areas in AI applications that have advanced tremendously over the last decade. Things that used to be considered science fiction are quickly becoming science fact, such as autonomous robots. You need not look very far to find a great example of AI advances—your smart phone most likely has a digital assistant feature that relies on some new AI-related technology. Here are some of the research fields driving AI:

  • Computer vision: It is the ability to take visual input from sources such as videos and cameras and analyze them to do particular operations such as facial recognition, object recognition, and optical-character recognition.

  • Natural language processing (NLP): It is the ability that allows a machine to read and understand the languages as we normally write and speak. The problem is that the languages we use today are difficult for machines to understand. There are many different ways to say the same thing, and the same sentence can have different meanings according to the context. NLP is an important step for machines since they need to understand the languages and expressions we use, before they can process them and respond accordingly. Fortunately, there's an enormous amount of data sets available on the Web that can help researchers to do the automatic analysis of a language.

  • Common sense reasoning: This is a technique that our brains can easily use to draw answers even from the domains we don't fully understand. Common sense knowledge is a usual and common way for us to attempt certain questions since our brains can mix and interplay between the context, background knowledge, and language proficiency. But making machines to apply such knowledge is very complex and still a major challenge for researchers.

  • Machine learning: This may sound like something straight out of a science fiction movie, and the reality is not too far off. Computer programs generally consist of a static set of instructions, which take input and provide output. Machine learning focuses on the science of writing algorithms and programs that can learn from the data processed by said program.