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Unreal Engine 4.X By Example

Unreal Engine 4.X By Example

By : Carnall
3.2 (6)
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Unreal Engine 4.X By Example

Unreal Engine 4.X By Example

3.2 (6)
By: Carnall

Overview of this book

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.
Table of Contents (12 chapters)
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11
Index

Chapter 4. Unreal Engine, C++, and You

Welcome to Chapter 4! Well done on working through to this point, we are finally ready to open Pandora's box and bring C++ into our Unreal Engine workflow! Unreal Engine has been designed specifically to allow game developers to utilize C++ to its full extent when creating content. By the end of this chapter, you will be able to leverage the low-level nature of C++ to create in-depth functionality that maximizes the potential of UE4. In fact, from this point forward, C++ will be our main avenue when it comes to creating functionality. If you do not already have a basic understanding of, or experience with, C++, I strongly recommend brushing up on the C++ programming language and Visual Studio 2015 IDE before continuing with this book.

This chapter will introduce you to the concepts and syntax that you will encounter when working with C++ and UE4. The relationship they have created between codebase and engine is robust and involved, this...

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