Book Image

Unreal Engine 4.X By Example

By : Benjamin Carnall
Book Image

Unreal Engine 4.X By Example

By: Benjamin Carnall

Overview of this book

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.
Table of Contents (17 chapters)
Unreal Engine 4.X By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Completing the Bounty Dash game loop!


With our HUD in place, we can now implement the functionality to finish the Bounty Dash game loop. We need to be able to end the game when the player reaches the same kill point that destroys the objects that are moving down the game field. Upon reaching this kill point, we should pause the game and present the player with game over text. Upon game over, the player should also be able to press R to reset the game. To achieve this, we are going to have to make edits to the ABountyDashGameMode class to support game over and pause functionality, to the ABountyDashCharacter class to support restarting, and to the ABountyDashHUD class so that we can draw the game over text.

The beginning of the end and pausing the game

Instead of having the game suddenly pause when the player reaches the kill point, it would be more user-friendly to have the character fall for a short while before we pause the game and report that the game is over. To do this, we are going...