Book Image

Unreal Engine 4.X By Example

By : Benjamin Carnall
Book Image

Unreal Engine 4.X By Example

By: Benjamin Carnall

Overview of this book

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.
Table of Contents (17 chapters)
Unreal Engine 4.X By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Incorporating power-ups into Bounty Dash


We have successfully created and integrated a power-up plugin and plugin module into our game project. Now we can utilize the functionality of this plugin to incorporate power ups in the Bounty Dash project. We are going to have to create a way for the power ups to spawn, collide, and affect the game state of the Bounty Dash character. Let's start by spawning the power ups.

Modifying the Coin Spawner

Instead of creating a whole new spawner object for power ups, we can augment one of our previously created objects to incorporate power-up spawns. As our coin spawner already provides most of the functionality we require, we can modify this class. We are going to adjust this class so that every time a coin would be spawned, there is a chance that a random power up will be spawned in its place. We will start by modifying the class definition. Under the public section of the ACoinSpawner class definition found in CoinSpawner.h, add the following properties...