Book Image

Buildbox 2.x Game Development

By : Ty Audronis
Book Image

Buildbox 2.x Game Development

By: Ty Audronis

Overview of this book

Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you’ll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it’s not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you’ll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin’ Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.
Table of Contents (17 chapters)
Buildbox 2.x Game Development
Credits
Disclaimer
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface

Chapter 5. Menus, UIs, Sound, and More! – Ramblin' Rover, Part 3

So, we've pretty much completed the game field (except for some minor items that we'll address quite soon). But believe it or not, we're only halfway there! In this chapter, we're going to finally create our other two rovers, and test and tweak our scenes with them. We'll set up all of our menus, information screens, and even a coin shop where we can use in-game currency to buy the other two rovers, or even use real-world currency to short-cut and buy more in-game currency. And speaking of monetization, we'll set up two different types of advertising from multiple providers to help us make some extra cash. Or, in the coin-shop, players can pay a modest fee to remove all advertising!

Ready? Well, here we go!